Skip to yearly menu bar Skip to main content


Poster

UV-free Texture Generation with Denoising and Heat Diffusion

Simone Foti · Stefanos Zafeiriou · Tolga Birdal

[ ] [ Project Page ]
Fri 13 Dec 11 a.m. PST — 2 p.m. PST

Abstract:

Seams, distortions, wasted uv space, vertex-duplication, and varying resolution over the surface are the most prominent issues of the standard uv-based texturing of meshes. These issues are particularly acute when automatic uv unwrapping techniques are used. For this reason, instead of generating textures in automatically generated uv planes like most state-of-the-art methods, we propose to represent textures as coloured point-clouds whose colours are generated by a denoising diffusion probabilistic model constrained to operate on the surface of 3D objects. Our sampling and resolution agnostic generative model heavily relies on heat diffusion over the surface of the meshes for spatial communication between points. To enable processing of arbitrarily sampled point-cloud textures and ensure long-distance texture consistency we introduce a fast re-sampling of the mesh spectral properties used during the heat diffusion and introduce a novel heat-diffusion-based self-attention mechanism.

Live content is unavailable. Log in and register to view live content