Skip to yearly menu bar Skip to main content


Poster
in
Workshop: Goal-Conditioned Reinforcement Learning

STEVE-1: A Generative Model for Text-to-Behavior in Minecraft

Shalev Lifshitz · Keiran Paster · Harris Chan · Jimmy Ba · Sheila McIlraith

Keywords: [ Deep Learning ] [ transformers ] [ sequential decision making ] [ instruction following ] [ Reinforcement Learning ] [ foundation models ] [ text conditioned reinforcement learning ] [ goal conditioned reinforcement learning ] [ sequence models ] [ Minecraft ]


Abstract:

Constructing AI models that respond to text instructions is challenging, especially for sequential decision-making tasks. This work introduces an instruction-tuned Video Pretraining (VPT) model for Minecraft called STEVE-1, demonstrating that the unCLIP approach, utilized in DALL•E 2, is also effective for creating instruction-following sequential decision-making agents. By leveraging pretrained models like VPT and MineCLIP and employing best practices from text-conditioned image generation, STEVE-1 costs just $60 to train and can follow a wide range of short-horizon open-ended text and visual instructions in Minecraft. STEVE-1 sets a new bar for open-ended instruction following in Minecraft with low-level controls (mouse and keyboard) and raw pixel inputs, far outperforming previous baselines. All resources, including our model weights, training scripts, and evaluation tools are made available for further research.

Chat is not available.