No-Regret Learning Dynamics for Extensive-Form Correlated Equilibrium
Andrea Celli, Alberto Marchesi, Gabriele Farina, Nicola Gatti
Oral presentation: Orals & Spotlights Track 11: Learning Theory
on 2020-12-08T06:00:00-08:00 - 2020-12-08T06:15:00-08:00
on 2020-12-08T06:00:00-08:00 - 2020-12-08T06:15:00-08:00
Poster Session 2 (more posters)
on 2020-12-08T09:00:00-08:00 - 2020-12-08T11:00:00-08:00
GatherTown: Algorithms, applications, and theory ( Town E3 - Spot A1 )
on 2020-12-08T09:00:00-08:00 - 2020-12-08T11:00:00-08:00
GatherTown: Algorithms, applications, and theory ( Town E3 - Spot A1 )
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Toggle Abstract Paper (in Proceedings / .pdf)
Abstract: The existence of simple, uncoupled no-regret dynamics that converge to correlated equilibria in normal-form games is a celebrated result in the theory of multi-agent systems. Specifically, it has been known for more than 20 years that when all players seek to minimize their internal regret in a repeated normal-form game, the empirical frequency of play converges to a normal-form correlated equilibrium. Extensive-form (that is, tree-form) games generalize normal-form games by modeling both sequential and simultaneous moves, as well as private information. Because of the sequential nature and presence of partial information in the game, extensive-form correlation has significantly different properties than the normal-form counterpart, many of which are still open research directions. Extensive-form correlated equilibrium (EFCE) has been proposed as the natural extensive-form counterpart to normal-form correlated equilibrium. However, it was currently unknown whether EFCE emerges as the result of uncoupled agent dynamics. In this paper, we give the first uncoupled no-regret dynamics that converge to the set of EFCEs in n-player general-sum extensive-form games with perfect recall. First, we introduce a notion of trigger regret in extensive-form games, which extends that of internal regret in normal-form games. When each player has low trigger regret, the empirical frequency of play is a close to an EFCE. Then, we give an efficient no-trigger-regret algorithm. Our algorithm decomposes trigger regret into local subproblems at each decision point for the player, and constructs a global strategy of the player from the local solutions at each decision point.